What is a Ruleset?

Written By Philippe Chabot

Last updated About 1 month ago

A ruleset is the complete set of rules for a game system. Every character belongs to exactly one ruleset and is bound by its rules.

A ruleset holds:

  • Abilities — Strength, Dexterity, etc.

  • Races — size, speed, racial modifiers.

  • Classes with their level-by-level progression — BAB, saves, skill points, granted features.

  • Skills, including subtypes like Knowledge subcategories.

  • Feats with their prerequisites and effects.

  • Spells or powers organized into spellcasting pools.

  • Items — weapons, armor, shields, gear, magic items.

  • Aptitudes — pools of choosable options at certain class levels (Fighter Bonus Feats, Cleric Domains).

  • Mechanics — free-form rules the system doesn't model on the sheet (trip, grapple, bull rush).

  • Customization — the layer that wires it all together (properties, requirements, modifiers).

The base Core SRD 3.5 ruleset and its sourcebook extensions are read-only — they're maintained by us. To change anything in them, make your own copy. See What is forking?